A blog regarding my past, current, and upcoming projects.
Saturday, March 8, 2014
Finally some good progress on the NES machine implementation! I spent the past few months working on other aspects of Emux, but decided to finally come back to adding sprite rendering to the NES PPU controller. Super Mario Bros (which uses mapper 0 - the only one supported at the moment) can now be played fully, with no artifact which I am aware of.